
Workshop 1 - One and One Story
I chose to play this game in Kongregate as I thought that it has an interesting storyline which caught my attention. The game is about the protagonists facing the euphoria and trials of their relationship. There is not really much of a background story, however, the game will show how the protagonists both overcome problems together after each level the player clears. As the player, I am taking on the roles of both the protagonists (Female and Male) and can switch between both roles. I truly enjoyed the game as it has a very unique concept and left me wanting more. I think that the part of the game that could be improved on is the shading of the characters. I think that the characters are too translucent and to some people it may be too straining to their eyes as it is difficult for them to find the characters while playing. I would change the characters' design to being opaque and only change to their respective colour when the player is playing its character.

Workshop 1 - We Become What We Behold
I chose to play this game as I felt that it has a simple concept due to the thumbnail showing simple character designs. Moreover, the description of the game states about infinite cycles which made me curious of how they will portray it in the game that attracted my attention even more. The game is about news cycles, vicious cycles and infinite cycles and is a point and click game which takes only 5 minutes to complete. There is no background story as the game starts from a random stage. As the player, I do not have a specific role as my main role is just to take pictures of interesting things that are happening in the game which would then be displayed on the TV in the game. I enjoyed the game very much as it is really fun. The most fun part about this game is that the things that would happen next is very unexpected and unpredictable. This suspense makes the game more fun as it keeps my attention and also wanting to know what would happen next. I think that the game would have been much more enjoyable if there are more than one ending depending on what the player takes a picture of . Therefore, i would improve the game by adding in other endings like a good, normal or bad ending.

Workshop 2 - Player Motivation
I feel that my motivation profile does match quite accurately with my own understanding of why I play games. Although I feel that my Action motivation should be of higher percentage than my social motivation, the rest of the results are not really inaccurate. A game that I like to play which does not fit my player motivation profile is actually Minecraft. I personally like playing this game as it is open-ended and there are many things that I can do while in the game which makes it even more fun and enjoyable for me. Furthermore, I always play creative mode when I am playing Minecraft as there is even more things which I can do. This thus differs from my player motivation profile which states that I am not that interested in creativity-based games. I have only played one out of the 10 games that were recommended. As I have only played one of the games out of the 10, I would only be giving my views on the game that I have played which is DOTA 2. I enjoy this game quite a lot although I do not play it regularly and it has been a long time since I last played this game. Due to the fact that DOTA 2 is the first MOBA game that I played, I think that it is has its own uniqueness and also have graphics different to that of other games which makes it even more interesting to play.

Workshop 3 - Game Genres
First player shooter games and role playing games are 2 of the game genres that I tend to enjoy. I enjoy first player shooter games such as overwatch and paladin as it greatly immerses me into the gameplay due to the fact that the weapon (gun/sword) is directly at the front of the screen even with the aim to make it seem as if I am the one holding onto the gun and shooting it. This greatly enhances my experience as it will feel as if I am the one inside the game instead of me only controlling my character. Some examples of the other genre, role playing games, which I greatly enjoy are Life is Strange and Final Fantasy. In these games, I am able to live in a fantasy-like world where I take on the role of a main character and complete the game based on what I have to do as that certain character. In these types of games, there is a great focus on storyline which engages the player immensely as every decision made can lead to many different outcomes. The reason why I tend to enjoy first player shooter and role playing games more is due to the fact that both of these game genres actually focus on engaging and immersing the player in the gameplay and the fact that the elements of puzzles and quick strategy is involved that greatly attracts me.
However, I tend to not enjoy text adventure games as I feel that the lack of graphic caused me to feel a lack of immersion in the game and thus I rarely expose myself to playing text adventure games. I have only played one text adventure before (although I do not remember the name of the game. I think it is called Adventureland) and I feel that it is too text heavy which resulted in me losing interests after just playing the game for a while. This lack of immersion due to lack of graphic is the main reason why I tend to not enjoy this type of games and also the fact that it is less appealing and does not catch my attention.

Workshop 3 - Exploring Mechanics
I tend to enjoy the dialogue tree mechanics as I feel that I am given the option to find out what I want to know and also make decisions that may cause the outcome to be different. A game that I play which uses this mechanic is Franbow. I greatly enjoy this game as being able to choose among the different replies actually makes me feel as if I am the one having a conversation in the game and not being forced to follow only the scripted conversation of the game. The other mechanic that I enjoy is the information overload. I have played Bejewelled in the past and actually enjoyed it a lot. I tend to enjoy this mechanic as I will be able decipher the information that I have obtained and use it effectively to get the output that I want. I enjoy strategic games very much and thus, by being provided with many information, I am able to make certain moves that will determine whether I will get the outcome that I want which immense my experience when playing the game.
I tend to not enjoy the undirected exploration as I feel that there is no given set of instructions and do not tend to have an "end goal". I have played Grand Theft Auto before and have not played it again as I feel that there is not much of a goal to reach and there is no specific way to "win" the game. The main thing that deters me away from these undirected exploration is that there are no right or wrong answers and there is no way to beat the game. I also do not enjoy the buy low, sell high mechanic as I feel that there is not much significance and that I prefer buying items knowing that I need not worry about the resale price of the items. This is because I would want the item to stay in my possession and how to use the items effectively instead of trying to get more money back after selling an item in my possession. Although I have not played this kind of games before, I have seen my friends play it and do not feel interested in the game as I would need to consider the value and scarcity of the items which to me, is not an important factor in gaming.

Workshop 3 - Exploring Mechanics (Game Idea)
I got Block Puzzles, Switch Modes and Dialogue Tree from the random mechanic
generator. The game that I have thought of which will use all of these 3 mechanics is something similar to maze games where the player is required to both find his way out and also try to catch the person escaping. The gameplay will go something like this: the player will first be moving around as someone who is trying to escape from a complicated cave maze consisting of many levels. The player (escaper) will chance upon different "spirits" on the way out of the maze and will be required to speak with all these spirits if he crosses their path. The player (escaper) will then be engaged in a conversation with the spirits and will be required to click the right replies to the spirit so as to "purify" them. If the player chooses the wrong reply, he will be given a punishment. However, if the player manages to "purify" the spirit, he will be able to block some of the paths of the chaser by setting traps. Whenever the player (escaper) does not manage to "purify" the spirit, the player's perspective will automatically be changed to controlling the chaser(monster) instead, where the player will have to chase the escaper. The perspective will change back to the escaper if the chaser falls into a trap. The game will then continue until either the chaser manages to capture the escaper or until the escaper manages to escape the cave. Therefore, there will be 2 endings to this game.

Workshop 4 - Board Games
The first game that I played with my friends was NMBR9. I feel that the game is unique despite the simple concept. The game mechanics that interested me the most is that the items used for the games were simple, yet still cause the players to think very deeply before making their move. The concept of this game is similar to using shapes and stacking them up, much like a kid's game, but with a little twist which cause the need for a more high level thinking. What was fun for this game is that it is not difficult to understand and is enjoyable when played in a group. Even though this is a competitive game where the players versus each other, my friends found ourselves helping each other to score the most point. This thus made the game much more enjoyable as we were laughing about each other choices and also failing to place the number that we want on a certain level. Due to this game being competitive yet still makes the players help each other, I feel that this game is very enjoyable.
The other game that I played with my friends was Splendor. I feel that Splendor has a simple goal to accomplish, yet requires the players to think deeply and plan a few steps ahead to win the game. The game mechanics used for this game greatly interested me as there were the use of both chips and cards. This game seems like a gambling game but depends more on planning and observing than luck. I personally think that this game is very difficult to come up with as many things have to be taken into account like the number of chips, the number of cards, the number of special cards. Despite the goal being simple which is scoring 15 points, it is difficult to ensure that the points distribution is equal and luck plays a very small part. What is fun about this game is due to it being very competitive. One wrong move may cause the player to lose the card that they initially want to acquire, to another person. Moreover, while I was playing this game with my friends and was about to win, the rest of the players did not want to be the one sacrificing themselves to prevent me from winning which made the outcome funny. Therefore, due to the competitive nature of this game, it makes it much more enjoyable and worth the long play time.

Workshop 4 - Board Games (Game Idea)
The game that I have came up with is called Treascity. This board game is aimed at people of ages 13 and above. The goal of this game is to attain the "treasure" first by giving the right password. Up to 4 players can play this game and there is a need of a narrator. The players will be playing on a 40 x 40 board with each of them having a tiny figure character to represent them and to move around on the board with. Each player will be given 3 cards called "Defense Card" at the start of the game which can be used to "hinder" the other players from getting the password for the treasure or just getting to the physical treasure. The players' characters will start off at the locations that is shown on the cards that they picked in the "Locations" deck. They will then proceed to each take $1000. The players will decide their order by rolling the 2 die with the lowest number going last and highest number going first. The first player will then start by rolling the 2 die and moving whichever direction he wants (up down left right). The subsequent players will then do the same thing. The whole board will consist of many different "continents" that the players can visit and also special boxes where the players can draw an "Offense Card" which the players can use to "attack" the other players. After all the players has all moved, one round is considered finished and the narrator will then start his role. After the first round, the narrator will draw a card from the "Locations card" deck to find out which location actually contains the treasure. Next, he will draw 3 cards in the "Password card" deck which he can use to mix together to create a unique password. After the end of each round, the narrator will give a clue to the player who won the round by having the most money. The way the players can earn money is by buying property (in the continents) and renting them out or by stepping on "money boxes" (Much like in monopoly). Each round, clues of the password or the location of the treasure will be given to the player with the highest amount of money. After each round, the players who own the properties will receive "income" depending on the property that they bought which will thus increase their cash on hand. This is where the offense and defense cards come into play as they either take other players' money or defend against other players' attacks. There are even attack cards which changes the right to hear the clue to the attacker instead of the winner of the round and in turn also have defense cards which prevents this from happening. The game then ends when a player is able to give the exact location of the treasure and the password to unlock the treasure. There are continents as well as properties in the continents and the treasure will be in a property which thus increased the number of possible locations greatly.

Workshop 5 - Board Game Mechanics
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Abstract Strategy
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I have played abstract strategy games like chess and Chinese chess before and truly enjoyed it. Although it does take quite a long time to finish a game, it is very fun due to the competitive and tense atmosphere when playing the game. Having to think deeply and plan our moves to win the game is the most attractive point which makes it fun.
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CCG/TCG
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I have played collectible card games/living card game like card fight vanguard. I have also watched people play Magic: The gathering before although I do not play it personally. This type of games is one that I enjoy a lot as it involves strategy and tactics to be able to win the game. Moreover, with everyone being able to customise their own decks, every opponent that you fight will be different and you would have to change your strategy based on that. Thus, this is one of my favourite game mechanics that I like to play.
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Hidden roles
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I have played hidden roles games before and one that I enjoy very much is Werewolf. I play both the card game version and the online version. I find this game extremely fun as there are many different roles and all of us will not know the other players' cards that led to us having to find out and carry out actions that would make us win the game. This mystery-based game makes the game much more enjoyable and is thus one of my favourite game mechanic.
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Roll & More
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I have played quite a few games that uses this mechanic like monopoly and game of life. I feel that games that use this mechanic are normally incorporated in family games which thus makes the game enjoyable as it can be played together with your family. The concept is also simple as it is mainly luck and requires only rolling the die during the game.
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Action Point Selection, Area Control, Asymmetrical, Auctions, Card Driven Games, Co-orperative, Deck Building, Drafting, Pick up and Delivery, Push Your Luck, Set Collection, Simultaneous Selection, "Take That", Trick Taking Game, Worker Placement
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I have not played games that contains all these mechanics and thus am not very certain of how it works but I would like to give them a try to broaden my knowledge of board game mechanics.